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Overview

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Welcome to the Design Patterns section. These patterns are reusable solutions to common problems in software design, improving code maintainability, scalability, and communication among developers.


Design Patterns are typically categorized into three main groups:

CategoryDescriptionExamples
CreationalSimplify object creation.Singleton, Factory Method, Builder, Prototype, Abstract Factory
StructuralFacilitate class and object composition.Adapter, Decorator, Facade, Proxy, Composite
BehavioralOptimize communication between objects and assign responsibilities.Observer, Strategy, Command, State, Iterator, Template Method

  • Reusability: Avoid reinventing the wheel.
  • Maintainability: Easier to understand and modify.
  • Scalability: Suitable for complex systems.
  • Communication: Common language among developers.