Overview
Welcome to the Design Patterns section. These patterns are reusable solutions to common problems in software design, improving code maintainability, scalability, and communication among developers.
Categories of Design Patterns
Section titled “Categories of Design Patterns”Design Patterns are typically categorized into three main groups:
| Category | Description | Examples |
|---|---|---|
| Creational | Simplify object creation. | Singleton, Factory Method, Builder, Prototype, Abstract Factory |
| Structural | Facilitate class and object composition. | Adapter, Decorator, Facade, Proxy, Composite |
| Behavioral | Optimize communication between objects and assign responsibilities. | Observer, Strategy, Command, State, Iterator, Template Method |
Why Use Design Patterns?
Section titled “Why Use Design Patterns?”- Reusability: Avoid reinventing the wheel.
- Maintainability: Easier to understand and modify.
- Scalability: Suitable for complex systems.
- Communication: Common language among developers.