Overview
Creational Design Patterns provide flexible and reusable mechanisms for creating objects. They help solve problems related to object instantiation by hiding creation logic and enabling greater flexibility.
List of Creational Patterns
Section titled “List of Creational Patterns”| Pattern | Description | Use Cases |
|---|---|---|
| Singleton | Ensures a class has only one instance. | Managing configurations, logs, or database connections. |
| Factory Method | Defines an interface for creating objects but lets subclasses decide which class to instantiate. | Frameworks or libraries where client code doesn’t know concrete classes. |
| Abstract Factory | Provides an interface for creating families of related or dependent objects. | Systems requiring multiple interchangeable object families. |
| Builder | Separates the construction of a complex object from its representation. | Creating objects with many optional parameters. |
| Prototype | Creates new objects by copying an existing prototype. | Avoiding the overhead of creating similar objects. |
When to Use Creational Patterns?
Section titled “When to Use Creational Patterns?”Use Creational Patterns when:
- You need to control the object creation process.
- You want to decouple client code from concrete classes.
- You need to manage object lifecycle and dependencies.